AR / VR - Yanko Design https://www.yankodesign.com Modern Industrial Design News Fri, 12 Sep 2025 19:59:39 +0000 en-US hourly 1 https://wordpress.org/?v=6.8.3 192362883 Nintendo goes VR! The Virtual Boy accessory turns your Switch 2 into a Google Cardboard-style headset https://www.yankodesign.com/2025/09/12/nintendo-goes-vr-the-virtual-boy-accessory-turns-your-switch-2-into-a-google-cardboard-style-headset/?utm_source=rss&utm_medium=rss&utm_campaign=nintendo-goes-vr-the-virtual-boy-accessory-turns-your-switch-2-into-a-google-cardboard-style-headset Fri, 12 Sep 2025 20:30:14 +0000 https://www.yankodesign.com/?p=578258

Nintendo goes VR! The Virtual Boy accessory turns your Switch 2 into a Google Cardboard-style headset

Nintendo just pulled off something absolutely wild that has my brain doing backflips. They’re bringing back the Virtual Boy as a physical accessory for Switch...
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Nintendo just pulled off something absolutely wild that has my brain doing backflips. They’re bringing back the Virtual Boy as a physical accessory for Switch and Switch 2, and honestly, this might be the most fascinating hardware decision they’ve made in years. We’re talking about a company that took one of their biggest commercial failures from 1995 and somehow turned it into a love letter to both retro gaming and the democratization of VR experiences.

The timing here is perfect in the weirdest way possible. Google Cardboard launched a decade ago and completely changed how we think about accessible VR. That simple folded cardboard contraption proved you didn’t need a $500 headset to experience virtual reality, you just needed some creativity and a smartphone. Fast forward to 2024, and Nintendo is essentially applying that same philosophy to retro gaming, but with a twist that only Nintendo could pull off.

Designer: Nintendo

The plastic Virtual Boy accessory they’ve designed is genuinely impressive from an engineering perspective. This isn’t some cheap knockoff or simplified replica, it’s a faithful recreation of the original 1995 hardware’s form factor, complete with the distinctive tabletop setup that made the Virtual Boy so unique. You slot your Switch or Switch 2 right into the front where the original’s display would have been, and the system handles the stereoscopic 3D rendering through its own screen technology. The build quality looks substantial enough to justify that $100 price point, especially when you consider this is essentially a specialized gaming peripheral that doubles as a museum piece.

What makes this so brilliant is how Nintendo has managed to solve the Virtual Boy’s original problems without compromising its essential weirdness. The 1995 version failed partly because it was expensive, uncomfortable, and tied to a single dedicated system with limited software. This new version maintains the physical experience and visual style but leverages modern display technology and the massive install base of the Switch ecosystem. Players get access to 14 Virtual Boy games through Switch Online, which covers most of the system’s tiny library, without needing to hunt down rare cartridges or deal with aging hardware.

The stereoscopic 3D aspect is particularly fascinating because Nintendo isn’t trying to modernize it or make it more palatable. They’re preserving that distinctive red-and-black visual experience that defined Virtual Boy gaming. This suggests they understand that the appeal here isn’t about creating the best possible version of these games, it’s about authentically recreating a specific moment in gaming history. That’s collector-grade attention to detail in a mass-market product.

The regional limitation to US and Canada initially makes sense from a testing perspective, but it also creates an interesting scarcity dynamic. Nintendo has learned from their retro product launches that limited availability can actually increase demand and create more buzz than a global rollout might generate.

Here’s where things get really interesting though: the cardboard version at $25 completely changes the value proposition. This is pure Google Cardboard energy, taking that same democratization principle and applying it to retro gaming nostalgia. The cardboard model provides the same functional experience, the same access to Virtual Boy games, and the same basic form factor, but at a price point that makes it an impulse purchase rather than a serious investment.

The cardboard option also feels like Nintendo acknowledging different types of consumers. Some people want that premium plastic replica as a display piece and conversation starter. Others just want to experience these weird old games without breaking the bank or committing significant shelf space. Both groups get what they want, which is smart product design.

What really gets me excited is how this represents Nintendo’s willingness to embrace their experimental past, even the parts that didn’t work commercially. The Virtual Boy was ahead of its time in some ways and completely wrong-headed in others, but it was undeniably interesting. By reviving it through modern hardware, Nintendo is showing that failure doesn’t mean an idea wasn’t worth exploring.

This whole project feels like the logical evolution of the Google Cardboard philosophy. Take accessible materials, combine them with existing technology, and create experiences that would otherwise require expensive specialized hardware. Nintendo has essentially created a time machine that costs less than most new games, and that’s the kind of creative problem-solving that keeps this industry surprising us after all these years.

The post Nintendo goes VR! The Virtual Boy accessory turns your Switch 2 into a Google Cardboard-style headset first appeared on Yanko Design.

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vivo Vision Mixed Reality Headset Teasers Reveal Sleek Design, Familiar Appeal https://www.yankodesign.com/2025/08/15/vivo-vision-mixed-reality-headset-teasers-reveal-sleek-design-familiar-appeal/?utm_source=rss&utm_medium=rss&utm_campaign=vivo-vision-mixed-reality-headset-teasers-reveal-sleek-design-familiar-appeal Fri, 15 Aug 2025 13:20:05 +0000 https://www.yankodesign.com/?p=572342

vivo Vision Mixed Reality Headset Teasers Reveal Sleek Design, Familiar Appeal

Mixed reality feels like it’s been perpetually “almost here” for years now. Apple finally made it real with Vision Pro, Meta keeps pushing Quest forward,...
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Mixed reality feels like it’s been perpetually “almost here” for years now. Apple finally made it real with Vision Pro, Meta keeps pushing Quest forward, but most headsets still feel like wearing a computer on your face rather than stepping into the future. That might be changing soon.

vivo just dropped two teaser videos for their upcoming Vision mixed reality headset, set to launch August 21. These aren’t your typical spec-heavy reveals but something more intriguing: glimpses of what spatial computing might look like when a company known for elegant smartphone design tackles the challenge.

Designer: vivo

The first teaser is all atmosphere and anticipation. Abstract visuals of light bending through glass, digital overlays seamlessly merging with reality, and that brief silhouette of the headset itself. What catches your attention isn’t flashy tech demos but the restraint and sophistication of the presentation.

That glimpse of the actual device suggests vivo learned from everyone else’s mistakes. The headset appears remarkably slim with a single, wide visor and what looks like a properly balanced headband. No bulky battery packs or awkward controller tracking rings cluttering the design.

The second video gets more specific about capabilities, showing users manipulating floating interfaces with natural hand gestures. People swipe, pinch, and select digital objects like they’re handling physical items. The interaction looks effortless rather than the careful, deliberate movements most VR systems still require.

What’s particularly compelling is how seamlessly the teaser shows transitions between augmented reality overlays and full virtual environments. Users collaborate in shared spaces, manipulate 3D models, and watch movies without any visible controllers or complex setup procedures. It’s the controller-free future everyone keeps promising.

The technical specs remain mysterious, but the visuals suggest high-resolution displays with impressive color accuracy and wide field of view. vivo’s smartphone cameras are already excellent, so expect advanced environmental mapping and hand tracking powered by multiple outward-facing sensors.

Integration with vivo’s existing ecosystem seems inevitable. The company has built impressive AI and imaging capabilities into their phones, and those technologies could translate beautifully to mixed reality applications. Imagine seamless handoff between your phone and headset, or using familiar vivo interfaces in three-dimensional space.

The timing feels strategic too. Apple Vision Pro proved there’s demand for premium mixed reality, but the $3,500 price tag keeps it niche. vivo could position Vision as the more accessible alternative without sacrificing design quality or user experience sophistication.

Competition in this space benefits everyone. Apple pushed the industry forward with Vision Pro, Meta keeps iterating on Quest, and now vivo brings their design sensibility and manufacturing expertise to mixed reality. Each company’s approach pushes the others to improve.

The post vivo Vision Mixed Reality Headset Teasers Reveal Sleek Design, Familiar Appeal first appeared on Yanko Design.

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HTC Vive Eagle: Smart Glasses That Bring Multiple AI Assistants to Your Face https://www.yankodesign.com/2025/08/14/htc-vive-eagle-smart-glasses-that-bring-multiple-ai-assistants-to-your-face/?utm_source=rss&utm_medium=rss&utm_campaign=htc-vive-eagle-smart-glasses-that-bring-multiple-ai-assistants-to-your-face Thu, 14 Aug 2025 22:30:01 +0000 https://www.yankodesign.com/?p=572246

HTC Vive Eagle: Smart Glasses That Bring Multiple AI Assistants to Your Face

HTC just dropped the Vive Eagle, and honestly, this might be the first smart glasses approach that makes sense. Instead of cramming everything into one...
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HTC just dropped the Vive Eagle, and honestly, this might be the first smart glasses approach that makes sense. Instead of cramming everything into one half-baked AI system, they went with three different assistants: Google Gemini, ChatGPT, and their own Vive AI. Each one handles what it does best.

Designer: HTC

I love this approach because it mirrors how we already use different apps for different things. Need directions? Google’s got it. Want help brainstorming or writing something creative? ChatGPT steps in. Device controls and camera settings? That’s where Vive AI takes over. You switch between them with voice commands, which feels natural once you get used to the “Hey Vive” trigger phrase.

Lightweight Design That Won’t Break Your Nose

At 49 grams, these glasses feel like actual glasses rather than a computer strapped to your head. HTC partnered with Zeiss for the lenses, which immediately tells you they’re taking the optical quality seriously. The frame comes in translucent black or natural colors, walking that fine line between looking tech-forward and being something you’d actually wear in public.

The weight distribution is smart too. Most of the processing hardware sits in the temples, but it’s balanced well enough that you don’t feel lopsided after wearing them for a while. Though I’d want to test them for a full day before making any bold claims about all-day comfort.

The 235mAh battery gives you 36 hours on standby and about 4.5 hours of active use. That’s competitive with what’s out there right now. Fast charging gets you to 50% in under 10 minutes, which is clutch when you’re rushing out the door and realize they’re dead.

IP54 water resistance means they can handle daily life without babying them. Light rain, accidental splashes, the usual stuff that happens when you’re wearing something on your face all day. Wi-Fi 6E and Bluetooth 5.3 handle connectivity, working with iOS 17.6+ or Android 10+ through HTC’s Vive Connect app.

Voice Commands and Camera Features That Work

The voice activation responds to “Hey Vive” commands, letting you control everything hands-free. “Hey Vive, take a photo” triggers the 12MP ultra-wide camera without fumbling for buttons or making weird gestures. The camera handles both photos and videos, giving you a genuine hands-free way to capture what you’re seeing.

Real-time translation across 13 languages could be the killer feature here. The glasses can translate text you’re looking at and help with conversations in foreign languages. For anyone who travels or deals with multilingual situations regularly, this addresses an actual everyday problem rather than being just a cool party trick.

The temple design houses speakers for audio feedback, so you hear responses from whichever AI assistant you’re talking to. This distributed approach to the hardware keeps the weight balanced and avoids the chunky, obvious tech look that makes most smart glasses feel like prototypes.

What impresses me is that HTC seems to understand the core problem with most smart glasses: they try to do everything and end up doing nothing particularly well. By splitting AI duties between specialized systems, each one can focus on what it does best.

Taiwan Launch and Pricing Reality Check

The Vive Eagle launches exclusively in Taiwan for NT$15,600, which works out to roughly $520. That’s significantly more expensive than Ray-Ban Meta glasses, which start around $300. Pre-orders run from August 14-31, with retail availability starting September 1.

The Taiwan-only launch suggests HTC is testing the waters rather than jumping into global competition immediately. Smart move considering they’re entering a market where Meta’s Ray-Ban collaboration has already found success through fashion credibility and polished user experience.

The real question is whether the multi-AI integration justifies that premium pricing. HTC is betting that productivity features and AI flexibility matter more to users than social media integration and ecosystem lock-in. The Vive Eagle represents a clear bet on AI utility over lifestyle appeal, and initial user response in Taiwan will show whether that strategy resonates with actual buyers.

The post HTC Vive Eagle: Smart Glasses That Bring Multiple AI Assistants to Your Face first appeared on Yanko Design.

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These Oakley + Google AR Glasses Pack Cameras, LiDAR, a Heads-Up Display, and Gemini AI https://www.yankodesign.com/2025/07/31/these-oakley-google-ar-glasses-pack-cameras-lidar-a-heads-up-display-and-gemini-ai/?utm_source=rss&utm_medium=rss&utm_campaign=these-oakley-google-ar-glasses-pack-cameras-lidar-a-heads-up-display-and-gemini-ai Thu, 31 Jul 2025 19:15:34 +0000 https://www.yankodesign.com/?p=567163

These Oakley + Google AR Glasses Pack Cameras, LiDAR, a Heads-Up Display, and Gemini AI

Meta’s been on a roll, partnering with Ray-Ban and now with Oakley to debut the HSTN glasses, but remember when Google was sort of the...
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Meta’s been on a roll, partnering with Ray-Ban and now with Oakley to debut the HSTN glasses, but remember when Google was sort of the de-facto leader in the smart headset space? Sure, Google Glass and Google Cardboard were VERY early for their times, but here’s something worth thinking about – what if Google just continued innovating in this sector instead of throwing us one-off concepts? Would Facebook even rebrand to Meta? Would Zuckerberg take that step, knowing Google’s monopoly would be tough to challenge? In an alternate universe where Google was the undisputed leader in AR/VR and AI, these Oakley Aether glasses would be arguably the hottest headset of its era.

Modeled after the ski goggle, the Oakley Aether are a performance-driven headset that encloses your eyes in a protective bubble with 100% visibility and an added dash of tech. Think goggles with a hint of Hololens (remember that?), powered by Android AR and designed to reimagine movement, insight, and precision. Conceptualized by RAYE_, the headset builds on a world where AI and AR exist seamlessly – you can pop on a pair of goggles and view the world differently, with a HUD that displays contextual information, notifications, and records your activity for scrutiny after the fact. Gemini AI makes everything worth it, allowing you to talk to your goggles sort of the way Tony Stark spoke to JARVIS. Now isn’t that a future we’d all love to live in?

Designer: RAYE_

Sure, playing BeatSaber or FitXR on your headset is a great way to work out in the metaverse, but that clearly isn’t the future we were hoping for. These supremely powerful headsets were designed to assist and train us, not just transport us to another land while we exercise. With the Oakley Aether, the wearable gives you the combined power of a fitness band, an artificially intelligent assistant, and an action cam, all packaged in the avatar of XR glasses. “Optics meets intelligence,” says RAYE_, who combined Google’s hardware chops with Oakley’s reputation as a sports-forward optical brand.

The goggles wrap around your head, forming a secure fit that’s perfect for everything from jogging to skiing to literal parkour. The secure fit isn’t just a sportswear decision, it actually helps distribute the components and weight so that you can wear the headset for longer. The adjustment knob at the back sits on a few essential components, powering all the sensors and hardware on the front. This weight distribution means less fatigue while working out.

Sometimes even the smallest imbalance can completely jeopardize an athlete’s performance, which is why it was important to ensure that the Aether was accurately weighted. Batteries were split equally between left and right halves, and all components were basically weight-aligned to give you a central gravity-point that doesn’t affect your performance. Cameras inside the headset monitor your eyes, giving you a HUD that responds to sight. A camera on the outside, however, records your surroundings, not just for object tracking and DOF, but also as basically an action camera of sorts.

Combine this with a LiDAR sensor and the Aether has true awareness of your surroundings, how high obstacles are, how fast you’re moving, etc. A gyroscope calculates tilt, a temperature sensor reads your body temperature, and other medical-grade sensors track your fitness while you exercise.

All the data gets fed to Google’s Gemini AI, which analyzes your performance in real-time, coaching you through your sports and your workout. The relationship you have with the AI is a two-way street, so you can talk to it too, asking it for performance stats, improvements, or even non-contextual information like which route you should take, what the temperature is, or whether there’s a Jamba Juice near you. A microprojector array inside the Aether casts a HUD directly on your glasses, giving you widgets that sit in the periphery of your vision. Projected light is cast on a waveguide embedded within the Aether’s inner visor, seamlessly overlaying digital elements over the real world (in a way that’s only visible to you).

The Aether, although conceptual, was envisioned as the ultimate AI+AR sports companion. Designed to handle everything from jogging to skiing, tennis, and even baseball, the Aether straddles the line between goggles and ‘tech headset’ rather well. They don’t look out of place when worn outdoors (although sure, there’s a slight X-Men Scott Summers appeal to them), and could easily be worn even with, say, a baseball helmet. The activity gets tracked holistically, and in real-time, giving you AI-powered insights that perhaps only a human can, as of where current technology stands.

Google abandoned the metaverse rather early. Sure, they contemplated it when Facebook rebranded to Meta and when Apple launched the Vision Pro, going all-in on AR/XR and partnering with Samsung over Project Moohan. However, what if Google hadn’t dropped the ball on the metaverse the way they did on social media, on computing, console/cloud gaming, and on a whole bunch of apps that are now a part of Google’s Graveyard (Picasa, you will be missed). The Google x Oakley Aether envisions that future, combining the best of what Google has to offer from a tech stack perspective, along with Oakley’s industry-leading optical design chops!

The post These Oakley + Google AR Glasses Pack Cameras, LiDAR, a Heads-Up Display, and Gemini AI first appeared on Yanko Design.

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Top 5 Concept Game Controllers That Push Design Boundaries https://www.yankodesign.com/2025/07/24/top-5-concept-game-controllers-that-push-design-boundaries/?utm_source=rss&utm_medium=rss&utm_campaign=top-5-concept-game-controllers-that-push-design-boundaries Thu, 24 Jul 2025 11:40:21 +0000 https://www.yankodesign.com/?p=567331

Top 5 Concept Game Controllers That Push Design Boundaries

The gaming world is having a bit of an identity crisis right now—and honestly, it’s about time. We’ve been stuck with the same basic controller...
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The gaming world is having a bit of an identity crisis right now—and honestly, it’s about time. We’ve been stuck with the same basic controller design for decades, and finally, some designers are asking, “What if we completely threw out the rulebook?” These aren’t just super cool and futuristic concepts that’ll never see production. They’re genuine attempts to rethink how our hands connect with the games we love.

What makes these so fascinating and yet functional is how each one tackles gaming from a completely different angle. Some designers are making controllers you can see through, and others are creating ones you can inflate like a balloon. The coolest part is witnessing how these concepts mix cutting-edge tech with pure nostalgia, or combine materials we’d never expect in ways that make sense. It’s like getting a sneak peek at what gaming might look like in ten years. So take a look through these five innovative concepts and see which one makes you think, “I need that in my hands right now.” Enjoy!

1. Sony ‘Goo’ Controller

This translucent gaming controller concept takes the familiar PlayStation form factor and turns it into something that feels alive and breathing. The organic-yet-cyberpunk aesthetic creates an almost alien presence that simultaneously invites and challenges traditional gaming interactions. The translucent ‘goo’ exterior reveals the electronic components within, creating a fascinating transparency that makes the technology itself part of the visual appeal. The frosted, cloudy handles provide a unique tactile experience that feels both futuristic and strangely biological.

Action buttons exist beneath the translucent ‘skin,’ creating an unusual sensation during gameplay that makes interactions feel more intimate and organic. The see-through construction allows users to observe the internal mechanics while gaming, adding a layer of visual engagement typically hidden from view. This transparency creates an educational aspect that demystifies technology while retaining its sense of wonder.

What we like

  • Translucent design creates a unique visual appeal while showcasing internal electronics.
  • Organic aesthetic challenges traditional gaming hardware conventions with artistic flair.

What we dislike

  • Unconventional button placement beneath the ‘skin’ may compromise precise gaming control.
  • Translucent materials could show dirt and wear more readily than opaque alternatives.

2. AirShock

The AirShock controller concept introduces inflatable technology that adapts to individual hand shapes and preferences. This innovative design replaces rigid plastic construction with a puffable body that conforms to palm contours during extended gaming sessions. The lightweight design eliminates the fatigue associated with traditional controllers while providing customizable firmness levels through inflation control.

The shock-absorbing properties mean frustrated gamers can vent their emotions without destroying expensive hardware. The inflatable design also introduces practical advantages that extend controller lifespan and reduce gaming-related injuries. The soft, cushioned surface prevents the development of pressure points that often occur during marathon gaming sessions. The bouncy construction means accidental drops result in harmless bouncing rather than catastrophic damage, making it a great choice for younger gamers or competitive environments.

What we like

  • Inflatable design adapts to individual hand shapes for superior ergonomic comfort.
  • Shock-absorbing properties prevent damage from drops and frustrated gaming moments.

What we dislike

  • Potential puncture risks could render the controller completely unusable during gameplay.
  • Inflation maintenance requirements may become tedious for regular gaming sessions.

3. Cogito

The Cogito concept includes shape-changing rod controllers that physically transform to match virtual objects. Multiple segments allow the device to bend and curve into various configurations, making virtual tool handling feel realistic. This deals with the disconnect between visual expectations and tactile feedback that plagues most VR experiences.

Users can combine two rods to create more complex shapes like steering wheels or guitars, expanding the range of believable interactions. The system picks physical believability over traditional button-based input methods, creating a more intuitive relationship between virtual and physical worlds. The modular design allows unprecedented flexibility in VR gaming scenarios, from sword fighting to musical performances.

What we like

  • Shape-changing segments create believable tactile feedback for various virtual objects.
  • Modular design allows the combination of multiple rods for complex virtual tool recreation.

What we dislike

  • Mechanical complexity of bendable segments could lead to frequent durability issues.
  • Learning curve for optimal rod configuration may frustrate casual VR users.

4. Nothing Gamepad (1)

The Nothing Gamepad (1) concept integrates the brand’s signature glyph interface into gaming hardware, transforming achievements into visual celebrations. The opaque front fascia maintains clean, minimalist aesthetics while the transparent backplate reveals internal glyph LEDs that illuminate during gameplay milestones. This design creates a unique feedback system that extends beyond traditional haptic responses, making accomplishments feel more significant through ambient lighting.

The simple, blobject-like form factor delivers ergonomic comfort. The integration of dot-matrix fonts on action keys reinforces brand identity without compromising functionality. The glyph lighting system creates a new dimension of gaming feedback that enhances emotional engagement with achievements and milestones. The transparent back allows these celebratory lights to shine through, making every kill, victory, or high score feel like a genuine accomplishment.

What we like

  • Glyph LED system creates unique visual feedback for gaming achievements and milestones.
  • Minimalist design maintains brand identity while delivering essential gaming functionality.

What we dislike

  • LED lighting may become distracting during intense gaming sessions, requiring focus.
  • Transparent elements could reveal internal wear and component degradation over time.

5. CubeSense

The CubeSense controller cleverly merges Nintendo GameCube nostalgia with modern PlayStation functionality, creating a bridge between gaming generations. The matte purple front shell paired with a transparent back directly references the beloved GameCube aesthetic while maintaining contemporary ergonomics. Red, green, and light gray face buttons evoke the playful color palette that made the original GameCube so memorable among gaming enthusiasts

Custom joysticks mimic the distinctive yellow C-stick design, though positioned in the familiar PlayStation dual analog configuration. The transparent back panel reveals internal components while providing a window into the controller’s technological sophistication. The design successfully maintains PlayStation’s traditional button layout while incorporating visual cues that celebrate Nintendo’s iconic console design.

What we like

  • Nostalgic GameCube aesthetics create an emotional connection while maintaining modern functionality.
  • Transparent back panel showcases internal components with distinctive visual appeal.

What we dislike

  • Mixed brand aesthetics may confuse muscle memory for dedicated PlayStation users.
  • Custom modifications could complicate manufacturing and increase production costs significantly.

Beyond Buttons & Sticks

Looking at these five controllers together, you can see gaming hardware starting to break free from the same old plastic box mentality that’s dominated the industry for years. Each design addresses real problems that gamers face—whether that’s hand fatigue from long sessions, boring feedback systems, or just the feeling that your controller is this lifeless chunk of electronics you’re stuck with. What’s exciting is how these designers aren’t just making things look different for the sake of it. They’re rethinking everything from the ground up. Why shouldn’t a controller be soft and bouncy? Why can’t it light up when you nail that perfect combo? Why does it have to look like every other controller ever made?

These concepts prove that gaming gear doesn’t have to choose between working well and looking incredible. The best part is realizing that we’re probably just scratching the surface here. When designers start treating controllers as extensions of our hands and expressions of our creativity, rather than just button-pushing machines, gaming becomes something bigger. These aren’t just wild concepts that’ll never see the light of day—they’re glimpses into a future where the tools we use to play are just as imaginative and engaging as the games themselves.

The post Top 5 Concept Game Controllers That Push Design Boundaries first appeared on Yanko Design.

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Sharp VR Haptic Controller Lets You Feel Virtual Textures https://www.yankodesign.com/2025/07/24/sharp-vr-haptic-controller-lets-you-feel-virtual-textures/?utm_source=rss&utm_medium=rss&utm_campaign=sharp-vr-haptic-controller-lets-you-feel-virtual-textures Thu, 24 Jul 2025 10:07:33 +0000 https://www.yankodesign.com/?p=567740

Sharp VR Haptic Controller Lets You Feel Virtual Textures

Virtual reality has come incredibly far in recent years, but there’s still something missing from most VR experiences: realistic touch. You can see stunning virtual...
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Virtual reality has come incredibly far in recent years, but there’s still something missing from most VR experiences: realistic touch. You can see stunning virtual worlds and hear immersive audio, but when you reach out to touch a virtual object, your hand passes right through it without any tactile feedback whatsoever.

Sharp’s new VR Haptic Controller prototype tackles this problem with a clever hybrid design that combines the best aspects of haptic gloves and traditional VR controllers. Rather than forcing users to choose between realistic touch or practical input methods, this device delivers both in a single, surprisingly elegant package.

Designer: Sharp

Hybrid Design: Glove Meets Controller

The Sharp controller uses what the company calls a “half-glove” form factor, where your fingers slip into individual sleeves while your thumb remains free to operate familiar buttons and thumbstick controls. This setup feels much more natural than full haptic gloves, which often leave users struggling with basic navigation and menu interactions.

The design addresses one of the biggest complaints about existing haptic gloves: they sacrifice usability for immersion. By keeping traditional controller elements accessible, Sharp ensures that users can actually play existing VR games without having to relearn basic interactions. The controller surface attaches to the side of your index finger, positioning controls exactly where your thumb expects to find them.

Multi-Segmented Tactile Elements

Each fingertip features what Sharp calls “multi-segmented tactile elements,” which sounds fancy but basically means tiny vibration motors that can simulate different textures and sensations. These actuators can recreate the feeling of touching rough bark, smooth glass, or even the sensation of your finger sliding across different virtual materials.

The technology works by dividing the vibration patterns across multiple segments on each finger, creating surprisingly realistic tactile feedback. During demonstrations, users report being able to distinguish between various virtual textures, from coarse sandpaper to polished metal surfaces. The system can even simulate temperature differences and material density, making virtual objects feel genuinely different from one another.

Why It Matters: User Experience and Future Potential

This kind of realistic touch feedback could transform VR applications beyond gaming. Imagine medical students practicing surgical procedures with actual tactile feedback, or architects being able to feel the texture of building materials in virtual walkthroughs. The potential applications extend far beyond entertainment into professional training and design work.

Compared to other haptic gloves on the market, Sharp’s controller offers significantly higher tactile resolution while maintaining the practical advantages of traditional VR controllers. Companies like bHaptics make decent haptic accessories, but most sacrifice either comfort or functionality. Sharp’s hybrid approach seems to solve both problems simultaneously.

Quick Features:

  • Hybrid glove-controller design
  • Multi-segmented tactile actuators
  • Built-in buttons and thumbstick
  • Texture simulation for fingertips
  • Prototype status, not yet commercial

The Sharp VR Haptic Controller represents a genuinely exciting step forward for immersive technology. While it remains a prototype with no confirmed release date, the device demonstrates how thoughtful design can solve longstanding problems in VR interaction. If Sharp decides to commercialize this technology, it could finally deliver the realistic touch experiences that VR has been promising for years.

The post Sharp VR Haptic Controller Lets You Feel Virtual Textures first appeared on Yanko Design.

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HMS SiNGRAY G2 Arrives as Enterprise AR Gets a Second Chance https://www.yankodesign.com/2025/07/02/hms-singray-g2-arrives-as-enterprise-ar-gets-a-second-chance/?utm_source=rss&utm_medium=rss&utm_campaign=hms-singray-g2-arrives-as-enterprise-ar-gets-a-second-chance Wed, 02 Jul 2025 22:30:35 +0000 https://www.yankodesign.com/?p=563098

HMS SiNGRAY G2 Arrives as Enterprise AR Gets a Second Chance

Japanese technology company HMS Co., Ltd. has launched the SiNGRAY G2 AR headset with frontline.io software pre-installed. The device targets industrial users who lost their...
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Japanese technology company HMS Co., Ltd. has launched the SiNGRAY G2 AR headset with frontline.io software pre-installed. The device targets industrial users who lost their AR platforms when Microsoft discontinued HoloLens 2 and Magic Leap shuttered its first-generation device. Manufacturing companies invested in AR training programs needed replacement hardware. HMS designed the SiNGRAY G2 specifically for these enterprise customers who require reliable AR solutions for daily operations. The headset launches with 1920×1080 Micro-OLED displays per eye, 90 Hz refresh rates, and a 47-degree diagonal field of view.

Designer: HMS

The timing matters because enterprise AR adoption has accelerated despite major platform discontinuations. Companies in aerospace, semiconductor, medical device manufacturing, and agricultural machinery sectors depend on AR for specialized knowledge transfer and training programs.

Why This Partnership Changes Enterprise AR Deployment

Frontline.io CEO Itzhak Pichadze addressed the market gap directly: “The disruptions that the discontinuation of HoloLens 2 and Magic Leap 1 caused showed us a significant opportunity to fill a much-needed gap in the industry.” The partnership eliminates complex software installation processes that typically delay AR deployments. Workers can use the headset immediately without IT department configuration or lengthy setup procedures. The pre-installed platform supports digital twin technology, allowing technicians to interact with virtual machinery models while maintaining visual contact with physical equipment.

Remote collaboration becomes possible through the system’s processing capabilities. Qualcomm’s QCS8550 chipset with integrated Intel Movidius AI processing handles complex 3D model rendering in real time. Field technicians receive guided instructions from remote experts while working on actual equipment. The system maintains low latency during these collaborative sessions, preventing the delays that disrupt workflow in industrial environments.

HMS brings two decades of AI visual recognition experience to this AR hardware platform. The company provides enterprise-level AR glasses, VSLAM modules, and cloud-edge deployment services through vertical integration. This approach allows HMS to optimize hardware and software performance for specific industrial applications rather than generic consumer use cases.

Design Details Reflect Industrial Work Requirements

The SiNGRAY G2 features a matte gray housing with red accent lines running along the device perimeter. Multiple cameras and sensors positioned across the front enable precise spatial tracking in manufacturing environments. The headset supports both 3DOF and 6DOF spatial tracking modes for different workplace applications.

HMS engineered the device for extended wear during work shifts. The adjustable head strap system distributes weight evenly to reduce fatigue. Workers can flip the display up when direct vision is required, then return to AR mode without removing the headset. The modular 4,800 mAh battery system allows continuous operation through battery swaps during shift changes. The front glass includes adjustable darkness levels for different lighting conditions, from standard office environments to brightly lit manufacturing floors.

Ventilation channels integrated into the housing prevent fogging during physical work. The device maintains performance in temperatures ranging from climate-controlled offices to heated industrial environments. Cable management systems keep power and data connections secure during movement around equipment and machinery.

When Companies Can Get Their Hands on the Hardware

Pre-orders begin for select enterprise customers in late 2025. Mass production starts in early 2026. HMS focuses on enterprise partnerships rather than consumer sales channels, so pricing and broader availability details remain undisclosed. Companies can access technical specifications and integration support through HMS’s enterprise sales team.

Early demonstrations run at the XR & Metaverse Fair Tokyo from July 2-4, 2025, at booth 20-67 in the West Exhibition hall. HMS and frontline.io will show the device’s capabilities for industrial applications during the event. The demonstration includes digital twin interactions and guided workflow examples that mirror real workplace scenarios.

Dr. Zhencheng Hu, President & CEO of HMS, explained the device’s positioning: “The SiNGRAY G2 represents a leap in AR hardware innovation to meet the evolving needs of our enterprise customers. Through this partnership, users can better navigate the ongoing shifts to remote work and globally integrated teams, and achieve device continuity.”

The collaboration addresses immediate needs in manufacturing, logistics, and field service sectors where AR deployment has stalled due to hardware platform discontinuations. Companies that invested in AR training and maintenance programs now have a path forward with reliable hardware designed specifically for industrial use cases.

The post HMS SiNGRAY G2 Arrives as Enterprise AR Gets a Second Chance first appeared on Yanko Design.

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Meta Quest 3S Xbox Edition blends immersive VR with cloud powered gaming https://www.yankodesign.com/2025/06/24/meta-quest-3s-xbox-edition-blends-immersive-vr-with-cloud-powered-gaming/?utm_source=rss&utm_medium=rss&utm_campaign=meta-quest-3s-xbox-edition-blends-immersive-vr-with-cloud-powered-gaming Tue, 24 Jun 2025 19:15:05 +0000 https://www.yankodesign.com/?p=561017

Meta Quest 3S Xbox Edition blends immersive VR with cloud powered gaming

The all‑new Meta Quest 3S Xbox Edition rolls VR into the Xbox ecosystem in a uniquely stylish way. At the core, it’s the affordable Quest 3S you know...
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The all‑new Meta Quest 3S Xbox Edition rolls VR into the Xbox ecosystem in a uniquely stylish way. At the core, it’s the affordable Quest 3S you know from last fall, upgraded cosmetically and bundled strategically to spotlight Xbox Cloud Gaming. But when you unpack the box, the real appeal becomes clear: more than a headset, it’s a compact, mobile gateway to Xbox’s expansive cloud library.

Under the hood, the headset retains the same Snapdragon XR2 Gen 2 chipset, 8 GB RAM, and 128 GB storage as the standard Quest 3S, Meta’s mid‑range VR workhorse launched in October 2024. Optics and display specs remain unchanged: Fresnel lenses, 1832×1920 pixels per eye, and roughly 96° field of view. Performance and mixed‑reality features mirror the original, ensuring gamers won’t miss out, although it lacks the advanced pancake lenses and wider FOV of the premium Quest 3.

Designer: Meta and Microsoft

The real difference lies in design and packaging. Decked in Xbox’s signature Carbon Black and Velocity Green, the headset, Touch Plus controllers, and included Elite Strap are unified by bold styling. A custom Xbox Wireless Controller ships pre‑paired, and Launcher menus even boot directly into the Xbox app to get players into their cloud‑streamed titles fast. The $399 bundle includes three months of Game Pass Ultimate, three months of Meta Horizon+, and the Elite Strap (combined value around $219) unlocking immediate access to hundreds of Xbox titles and monthly VR game downloads. All without the extra hardware or setup hassle. With Xbox Cloud Gaming beta already live on Quest since December 2023, users can stream big titles like Forza Motorsport, Starfield, or Hi‑Fi Rush directly to the headset.

That said, it’s critical to set expectations right. The headset isn’t delivering immersive VR Xbox titles, it’s running standard console and PC games on a virtual big‑screen view using passthrough tech. Resolutions and bitrate are tuned for cloud, not native VR fidelity, so graphics may appear soft when streamed. But latency remains low, and gameplay feels polished for anyone willing to sacrifice graphics bells and whistles for convenience. Value‑wise, this bundle equates to paying $399 for the headset and accessories, but if you bought each item separately, it could cost over $500. Still, some might prefer to choose storage upgrades or wait for a standalone deal, given the $100 premium over a base Quest 3S.

In essence the Xbox Edition targets a niche: mobile gamers, tech enthusiasts, and Xbox fans who want plug‑and‑play access to their library on a semi‑portable device. It’s not a VR reimagination of Xbox—but it is a slick, streamlined expansion of Microsoft’s gaming footprint. Whether Xbox eventually dives deeper into VR remains to be seen, but for now this is arguably the closest you’ll get to playing Xbox in VR.

 

 

The post Meta Quest 3S Xbox Edition blends immersive VR with cloud powered gaming first appeared on Yanko Design.

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Advanced haptic VR controller concept can bring new immersion level https://www.yankodesign.com/2025/06/11/advanced-haptic-vr-controller-concept-can-bring-new-immersion-level/?utm_source=rss&utm_medium=rss&utm_campaign=advanced-haptic-vr-controller-concept-can-bring-new-immersion-level Wed, 11 Jun 2025 21:30:32 +0000 https://www.yankodesign.com/?p=558080

Advanced haptic VR controller concept can bring new immersion level

Virtual reality has become an actual reality for some brands and products and no longer just confined to futuristic movies and TV shows. Over the...
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Virtual reality has become an actual reality for some brands and products and no longer just confined to futuristic movies and TV shows. Over the years we’ve seen several tech companies spend money on research and creating actual products to bring VR and immersive experiences to consumers. While visual and auditory fidelity has seen remarkable advancements, the sense of touch has largely remained in the realm of simple vibrations. There is still a lot that can be imagined, tested, and eventually produced that would make it a truly virtual experience for consumers.

Now, a compelling concept offers a glimpse into a future where feeling digital worlds is not a far-off dream, but a tangible reality. The Tactic Haptic VR Controller is envisioned as a next-generation handheld for VR. This isn’t just another rumble-equipped peripheral; it aims to deliver nuanced, high-fidelity tactile sensations, allowing users to experience texture, pressure, and even motion feedback all within a sleek, ergonomic, and familiar controller form factor.

Designer: Bade Ruşen Karadeniz

Moving beyond the limitations of traditional rumble motors, the Tactic integrates context-aware haptic feedback. This means the controller can dynamically simulate the feel of different textures or the resistance encountered when interacting with virtual objects. Imagine running your hand across a rough stone wall or feeling the give of soft felt, all through your controller. The renders show the controller having efined contours designed for comfort during extended VR sessions.

The balanced weight and thoughtfully positioned buttons suggest an intuitive user experience, allowing players and professionals alike to easily navigate virtual environments. The visuals subtly indicate compatibility with established VR ecosystems like SteamVR or HTC Vive. This potential for seamless integration with current headsets could significantly accelerate the adoption of such advanced haptic technology.

Having a device like this gives users truly feel digital surfaces and interactions, especially when you’re consuming media or playing VR games. Beyond gaming, it could revolutionize training simulations. Imagine surgeons practicing procedures with realistic tactile feedback, remote maintenance technicians feeling the components they’re manipulating from afar, or product designers experiencing the texture and form of their creations in real-time.

The Tactic Advanced Haptic VR Controller is more than just an appealing design; it represents a significant step towards a future where virtual reality fully engages our sense of touch. By cleverly integrating advanced haptics into an ergonomic handheld form, the Tactic concept hints at a world where VR is not just about seeing and hearing, but about truly feeling the digital realm through an intuitive and accessible controller.

The post Advanced haptic VR controller concept can bring new immersion level first appeared on Yanko Design.

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The Vision Pro Turns 2 Next Month… What’s Next For Apple? https://www.yankodesign.com/2025/05/26/the-vision-pro-turns-2-next-month-whats-next-for-apple/?utm_source=rss&utm_medium=rss&utm_campaign=the-vision-pro-turns-2-next-month-whats-next-for-apple Tue, 27 May 2025 00:30:16 +0000 https://www.yankodesign.com/?p=554708

The Vision Pro Turns 2 Next Month… What’s Next For Apple?

June marks two years since Tim Cook stood on stage and unveiled the Vision Pro, Apple’s most ambitious leap into new territory since the Apple...
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June marks two years since Tim Cook stood on stage and unveiled the Vision Pro, Apple’s most ambitious leap into new territory since the Apple Watch. The $3,500 “spatial computer” arrived with breathtaking demos, celebrity endorsements, and the kind of technical wizardry that makes even jaded tech journalists lean forward. But two years later, we’re all asking the same question: what exactly is this thing for?

The Vision Pro remains a marvel of engineering. Its micro-OLED displays deliver 23 million pixels to each eye. The R1 chip processes input from 12 cameras, six microphones, and multiple sensors with imperceptible latency. The eye and hand tracking feels like actual magic the first time you experience it. And yet, fewer than 500,000 units have sold worldwide, according to industry analysts. For context, Apple sells that many iPhones approximately every 12 hours.

Every Game-Changing Product Needs A ‘Killer App’

The core problem with Vision Pro isn’t the technology – it’s the purpose. Users consistently report an initial “wow” phase that lasts anywhere from two weeks to a month. They explore immersive environments, watch movies on virtual 100-foot screens, and show off spatial photos to impressed friends. Then reality sets in: the headset is heavy at 600+ grams, causes eye strain after extended use, and lacks applications compelling enough to justify regular wear.

“It’s collecting dust” has become the refrain among many early adopters on Reddit and tech forums. Bloomberg’s Mark Gurman reported that internal Apple data shows lower-than-expected engagement even among buyers who kept their devices. The problem extends beyond Apple… Meta’s Quest Pro faced similar challenges at its $1,000 price point before drastic price cuts.

The Vision Pro excels at media consumption, offering genuinely impressive virtual screens for movies and shows. But at $3,500, it’s competing with actual 85-inch OLEDs and high-end home theater setups. For productivity, the virtual workspace concept stumbles against the physical reality of typing on keyboards you can’t see and staring through cameras at a lower resolution than your actual eyes.

From “Spatial Computing Revolution” to “Radio Silence”

Apple’s messaging shift around Vision Pro tells a fascinating story of corporate priorities in flux. Two years ago, “spatial computing” dominated every conversation about Apple’s future. The term appeared 37 times in the WWDC 2023 keynote alone. Apple Store displays featured the headset prominently, often with dedicated zones where trained specialists delivered carefully choreographed demos that genuinely wowed first-time users.

Today, that enthusiasm has noticeably cooled. Vision Pro displays have migrated to less prominent positions in retail stores, sometimes sharing space with accessories rather than commanding their own showcase areas. The company’s press releases and marketing materials have gradually phased out “spatial computing” in favor of “Apple Intelligence” – the AI initiative that dominated last year’s WWDC and has since become the company’s technological North Star. This pivot wasn’t subtle; it was a clear reallocation of Apple’s storytelling resources.

What makes this shift particularly interesting is how it reflects Apple’s pragmatic approach to product narratives. When something isn’t connecting with consumers as expected, the company doesn’t typically announce failure – it simply redirects attention elsewhere. The international rollout of Apple Intelligence features has been slower than anticipated, with many regions still waiting for functionality that U.S. users have had for months, yet it remains the company’s primary innovation story. Meanwhile, Vision Pro continues to receive software updates and refinements, but without the revolutionary rhetoric that accompanied its launch. It’s not that Apple has abandoned the product; rather, they’ve recalibrated expectations while they figure out its long-term place in the ecosystem.

WWDC 2025: visionOS 3 and the Transparency Revolution

With WWDC 2025 just weeks away, the rumor mill points to visionOS 3 as a significant focus. According to AppleInsider and other sources, transparency will dominate the visual language, with translucent menus, glassy effects, and a continued refinement of the “digital objects in physical space” metaphor that defines the platform.

Developers are clamoring for practical improvements: folder support for app organization (currently nonexistent), better multitasking, and more native Apple apps. The current situation, where core apps like Notes and Reminders remain iPad ports rather than a native visionOS experience, feels increasingly untenable as the platform matures.

Perhaps most intriguing is how Vision Pro’s aesthetic is reportedly influencing Apple’s entire software lineup. iOS 19, macOS 16, and watchOS 12 are all expected to adopt elements of visionOS design, including rounded corners, translucent backgrounds, and subtle lighting effects. This “reverse influence” suggests that while Vision Pro may not have conquered the market, its design philosophy has made a lasting impact on Apple’s approach to user interfaces.

The Competition Circles: Project Moohan, Vivo Vision, and Beyond

Samsung and Google’s “Project Moohan” headset represents the most credible competitor on the horizon. Announced in December 2024 and expected to launch later this year, it runs Android XR and promises deeper integration with Google’s Gemini AI. Early hands-on reports suggest a lighter form factor than Vision Pro and a price point that, while still premium, should undercut Apple’s offering significantly.

The Vivo Vision, unveiled at the Boao Forum in March, takes the more direct approach of simply copying Vision Pro’s design language while presumably targeting a lower price point for the Chinese market. Its mid-2025 launch will test whether Apple’s fundamental concept can succeed with different economics and regional optimization.

Curiously, Meta appears to have retreated from the high-end market. Reports indicate the company canceled development of a direct Quest Pro successor, with Vision Pro’s tepid sales cited as a cautionary tale. Meta instead continues to focus on the $500 price range with Quest 3, which has sold an estimated 3-4 million units, proving there is a market for XR devices at the right price.

What Comes Next: Vision Air, Vision Pro 2, or Something Else?

The clearest signal from supply chain analysts and insider reports points to a cheaper Vision device in development. Tentatively called “Vision Air” or simply “Vision” in rumors, this device would target a sub-$2,000 price point, possibly as low as $1,500. To hit this target, Apple would likely use lower-resolution displays, fewer cameras, and potentially sacrifice features like EyeSight (the external screen showing your eyes).

This strategy mirrors Apple’s approach with products like Apple Watch, where the ultra-premium Edition models eventually gave way to a more accessible lineup. The timeline remains unclear, with most sources pointing to late 2026 or even 2027 for release, suggesting that Apple is taking its time to get the formula right.

As for Vision Pro 2, credible rumors are scarce. Apple typically updates its flagship products annually or biannually, but the Vision Pro appears to be on a longer cycle. This makes sense given the slower-than-expected sales and the massive R&D investment the first model represented. When it does arrive, expect improved displays, longer battery life, and a lighter form factor – all addressing the most common complaints about the current hardware.

The Long Game: Apple’s Spatial Computing Bet

Two years in, the Vision Pro feels like a product caught between present limitations and future potential. It’s too expensive, too heavy, and lacks compelling applications for most consumers. Yet its technological achievements are undeniable, and the foundation it’s building could pay dividends as components get cheaper, software matures, and form factors improve.

Apple has played the long game before. The original iPhone lacked third-party apps. The first iPad was dismissed as “just a big iPhone.” The Apple Watch was criticized for being slow and dependent on the iPhone. All eventually found their footing. The difference? Those devices cost between $349 and $999 at launch, not $3,500.

For Vision Pro to follow a similar trajectory, Apple needs three things: a more accessible price point, lighter hardware, and that elusive killer app. WWDC 2025 will likely deliver software improvements, but the hardware evolution and ecosystem development may require more patience. Until then, the Vision Pro remains what it’s been since launch: a stunning technical achievement still searching for its reason to exist.

The post The Vision Pro Turns 2 Next Month… What’s Next For Apple? first appeared on Yanko Design.

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